× Phaseshift FCOM Tutorials

PS:E AI Pathing



Nodes

Nodes set to 'ignore' will just remove them from the AI pathing spline calculation, waypoints will still trigger as normal. This feature is intended to improve racing lines on otherwise wonky track pathing. Track 0.0.3 uses it extensively due to it's tight misleading corners, and it works a treat. As such it is not recommended to put anything that might override the pathing node (an addOn such as a pickup or boost pad) on a Node that's set to Ignore.


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Author

Josh Lyell

Game Developer