I am pleased to announce a new project - Phaseshift:Evolved!

Phaseshift: Evolved is the new sequel/spin-off to Phaseshift. Set in the same world just several years on; the formula is the same but different. PSX styling to scratch that nostalgia itch, more impressive effects, exciting handling with upside down/wall driving and big air, with space to do tricks and stunts to refill your boost meter.
What can you expect this time around?
Revamped physics, drive upside down, drive on walls, do tricks in the air!
PSX styled graphics, enhancing nostalgia factor!
Build and upgrade your own bike from cockpits, engines, thrusters and wheels
New pickup style gameplay, choose your loadout then pickup and power up your abilities for maximum effect
Character and story driven gameplay
Online and split screen multiplayer
Massively shifted and improved gameplay mechanics
Track Builder, enabling limitless tracks to race on!

Going forward
The theme for this game is sustainability; for me as a developer. I have worked hard the past months building utilities to make this (quite complex idea!) come to life and to help me in the future create an abundance of interesting and exciting tracks, with VASTLY improved gameplay mechanics to Phaseshift. I want to keep things efficient, meaning hopefully a quicker overall development time, and tools to help me build the game I want to create. Rest assured I will never use AI in my work!
I want to make a game where players themselves can create and build, not only just customisation to how their bike drives, but how they can shape the world; create their own unique experience. Build their own tracks, their own championships and then share it with their friends and their constructed teams and tracks. I have one of my best friends along for the ride with me, a server specialist who will assist with online multiplayer and play testing.
More information will be released in time, and I hope to keep this platform updated with upcoming features and development progress. As always let me know what you think! Please feel free to join the Discord and get involved in the conversation!
Documentation
To explore more on these topics, check out the documentation: