After prototyping a new arcade style vehicle controller, Phaseshift: Evolved is born! Initially a testing ground for new ways to control vehicles and have ultimate control over every aspect of physics, this humble prototype has graduated into a full blown game. Over time, features have been added to test gameplay direction and see if it was viable. As of right now we have working physics, tracks based upon re-usable tiles, working AI, as well as boost features and splitscreen.
Prototypev0.0.1
Dec 14, 2024
- Sphere based physics added to drive the vehicles for both players and AI
- Added basic track tiles as well as more experimental types such as loop de loops, tubes, and vertical driving
- InputSystem fully integrated with multiplayer support
- AI path finding using the same physics as player
- Cinematic cameras and dolly cameras automatically adjust depending on track tiles
- Added boost and jump tiles
- Added basic UI including a live updated minimap
- FMOD audio linked with test engine sounds
- TrackBuilder automatically compiles AI path finding depending on track tiles used