Update 0.2.7 brings a complete re-write to the abilities, improving visuals, performance, audio and re-working some of the...lesser loved abilities in the roster! Gatling Gun, EMP Repeater, Swarm Missiles, Shrapnel Cannon, Seeker Missiles, Incendiary Darts and more have all received significant changes visually and the way they play in game. Also featuring new soundtrack!
-Shrapnel Cannon now replaces Cryo Burst! Shrapnel Cannon has a longer range, tighter spread and less damage. It also bounces off obstacles once before detonating. Each projectile has a small explosive area of effect.
-Swarm Missiles now fire 8 missiles instead of 6, and have a far faster travel speed, lock on time, and the salvo can be fired in bursts. Each missile does less damage.
-Seeker Missile travel time is far faster, lock on time is slightly slower (in favour of a brief cool animation) with a reduced cool down period.
-Proximity Mine; 3 can be deployed at once. Trigger area is now visible on the ground.
-Drone Turret has been renamed to Sentry Turret, and two can be active at any given time, with a 5 minute lifespan.
-Gatling Gun now has tracers and hit sounds when successful hits have been made.
-EMP Repeater now uses ray casts, so projectile speed is instant. Fire rate and damage have been slightly reduced to compensate for lack of gravity effect and additional accuracy.
-New ability Decoy Flare! Distracts all incoming locked on missiles for a time. This takes over the default Defence ability from Barrier.
-AI behaviour changes, better target lock on and ability usage (this is being dialled down from ultimate potential because, well they were too powerful in testing!)
-AI are now smoother when turning and are better at overtaking. Some tracks require more work!
-Added more boost areas for AI, AI will boost more often on harder difficulties (some tracks)
Arena environment overhaul with in-field tracks, new stadium, crowds, jumps, stunts and other fun stuff! Loads of new track layouts on the Arena environment. Also some split-screen preliminary work, let's see how we do!