0.2.9 is out! A huge update including a new environment with five layouts, four new championships, visual and audio improvements as well as smaller tweaks and balancing. Explore the new Arena environment, with a new Speedway track and infield layouts, big jumps, boost pads and underground tunnels.
An advanced RaceUI has also been added, this shows when you are losing traction or in another pilots slipstream. This will likely be expanded upon in further updates, you can turn this option on in the Settings->Interface menu.
Legacy tracks have now been added! Thunderdome, and old Vakoda City tracks can now be selected. Increasing the track count by 3.
Four new championships, including 'Test League' featuring all of the layouts from an environment...for...you guessed it testing purposes! Also features a new Early Access League Championship 'Star Cup' showcasing the Pickup gamemode.
AI Pilot Roster card visuals have been improved, starting a development to revamp this area.
-When destroyed, you now respawn at the last waypoint you triggered while still active. This stops exploits where you could jump over barriers, and boost to propel yourself to trigger farther waypoints to mitigate time lost to being destroyed. As a result the default respawn time is now set to 2 seconds from 3 seconds.
-Pangolin has been buffed, features a far tighter turning circle, and better grip. Top speed and durability has been lowered slightly.
-Bike to bike collision has been modified, there is now no friction between pilots in an attempt to combat PIT maneuvers.
Some more local splitscreen multiplayer experimentation! This will also be a big update as I will be lining up a lot of the work for the online component too.