After importing, you can use Bubble.Debug in your project like so
If you are using Assembly Definitions, simply find the definition for Bubble.Debug - this will be under BubbleheadGameDev.bubbleui - add it to your definition then click Apply to apply changes.
As of 1.1.0, BD.Trace has a useful highlight feature, if you need a particular log to stand out, simple add a true boolean after your message to highlight that particular log to help pick it out.

